

Entering combat with Atramedes forces the gongs to become usable and the fight will function normally from this point.

The introduction event will replay once the dwarves have been cleared.

Atramedes will now reset if the players targeted by Sonic Breath or Obnoxious Fiends attempt to leave the room.Its healing absorption effect has also been increased for 10-player normal difficulty. Valiona's Blackout can no longer be absorbed by Grounding Totem or reflected.No more kiting he who has too many eyeballs. Fester Blood now hits everyone in the room instead of having a 20-yard radius on Heroic difficulty during the Cho'gall encounter.Many adjustments to the behavior of various mechanics in the Sinestra encounter have been made. The battle resurrection counter will now correctly reset if players are not inside the dungeon when an encounter resets.It should no longer be possible for players to inadvertently be locked out of killing a raid boss depending on whether or not they were online when the boss was killed.A bug has been fixed where the Shield Block ability granted 25% more critical block chance than was intended for Protection warriors with very high total chance to avoid attacks.While is active, Doomguards will not instantly cast Doom Bolt.Priests who were unable to learn will now be able to train the spell.It now shares diminishing returns with horrify effects. In addition, it no longer shares diminishing returns with fear effects.

